On the plus side, however, it has synergy with Blade Pact, can smartly traverse inclines, and possesses HUGE range, being capable of killing enemies off-screen. The biggest drawbacks of Shattering Glaive are the fact that it doesn't generate any charge and doesn't benefit from Master of the Elements. The single most damaging skill in the Outlander's arsenal, but only after the Tier III bonus. You hurl a throwing glaive, which shatters on impact, damaging and slowing all foes withing 4.5 meters. Even when maxed, the effects of Vortex Hex are horribly underwhelming. You summon a fetish which draws nearby foes toward it and has a chance to stun them. Why would you ever NOT want to max this skill? The skill tier bonuses are also great, increasing the number of daggers from 9 to 15 and giving you temporary buffs for every struck enemy (bonus move speed, crit chance and damage). But wait, that's not all! Struck enemies are also debuffed and deal up to 34% less damage. Even though hitting an enemy with multiple daggers does not increase the damage, individual daggers can still deal massive damage with high Focus. Since damage-over-time ignores all enemy armor, Cursed Daggers can become a pretty potent skill. The damage improves with character level and skill rank and is also improved by Focus and +% poison damage bonuses. One of the best overall Outlander skills, especially for Focus-oriented builds. You fling nine piercing daggers in a wide arc, which poison and cripple many foes at once, reducing the damage they deal. Excellent all-around tier bonuses, decent damage and the ability to clear rooms quickly make Chaos Burst a good choice for a primary left-click attack for gunlanders. You fire a trio of chaotic, ricocheting projectiles.Ĭhaos Burst is essentially a basic "fire in the general direction of the enemy and hope for the best" attack. Low mana cost and fast cast speed make this skill a true one-point-wonder. While it can take a bit of practice to use it effectively, Rune Vault can help you avoid hits and quickly backflip through areas. This vault leaves behind a mystic sigil that damages and blinds foes in a four-meter radius. You vault swiftly backward, away from your target. Like other DPS-based skills, Rapid Fire also conveys any weapon effects like -X armor on hit (in addition to its own armor reduction), damage-over-time, chance to proc spells on hit, immobilize, burn, freeze, silence, etc. Reaching the Tier II bonus is almost mandatory, though, because the initial range of the skill is very poor and it cannot be improved by range bonuses from gear or the Long Range Mastery passive. The mana cost can become pretty big at higher ranks, so make sure you don't level this skill too fast to the point where you can't sustain it. It's a channeled attack that drains mana as you shoot. The main single-target skill for gunlanders. You fire a rapid burst of projectiles that force enemies back and strip away their armor.
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